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1.
TEM Journal ; 11(3):1119-1127, 2022.
Article in English | Scopus | ID: covidwho-2030429

ABSTRACT

The amount and frequency of shopping in department stores reduce due to COVID-19 outbreak all over the world. Thus, consumers have to give precedence to planning to go shopping in department stores in order to reduce social interaction time so as to reduce the risk of COVID-19 infection. This research introduced the development of an application prototype for product location search based on augmented reality (AR) for facilitating customers to search for desirable products with no need to ask salespersons and no need to go for product search on their own. Besides, the introduced application could also present statistical data related to behavior and interest in shopping. Organizations can use the data to make plans for decision making on selling, and to use it as a supportive tool to increase their competitiveness. © 2022, Aekarat Saeliw, Watcharasuda Hualkasin & Supattra Puttinaovarat;published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License.

2.
TEM Journal ; 10(3):1104-1111, 2021.
Article in English | Scopus | ID: covidwho-1471237

ABSTRACT

During the circumstance in which people worldwide have to encounter and deal with COVID-19, there are great impacts on learning management that require adjustment and implementation of the online learning system. Advance technologies in the modern world facilitate the students at the higher education level to learn via the online system. However, problems and limitations on online learning are recognized;for example, it is more difficult to use the active learning approach than in the actual classroom, and the instructional strategies and patterns should be more varied to encourage the learners to focus on the lesson. Therefore, this research proposed the learning management by applying online learning to Geoinformatics with streaming and video-based learning approach via Cloud application and other tools in order to activate the learner to be enthusiastic, express their opinions, and participate in the activities which would enhance their achievement. Research results showed that most learners (more than 90%) had learning achievement at good and very good level when learning with the proposed learning management approach. Furthermore, such a proposed approach minimized the problems concerned with insufficiency of the quality computers since the learners were able to use any type of device and operating system. © 2021. Supattra Puttinaovarat;published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License.

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